SAURIALS
Lands and cities hidden in the woods, buildings carved on the walls of the earth, the voices of the saurials walking as one, giving nature's mother double what you take, this is the way of saurials.
Strong and Stubborn
Big and scaly, Saurials are natives to the forest and jungles, recognize as natural Warriors and crafty people capable of using the elements of nature to create high quality medicines. They can be very hardheaded, due to their strong emotions and values. Although due to their past they are a very adaptable race, learning and absorbing what benefits them.
Despite been mostly scaly all of them have feathers, some just in the tail like the Horned and Hadro, Tyrannos and Raptor have more, mostly in the back of the head and Feather Wings are almost completly cover. Its skin and feather colors are very wide and with patterned and striped patterns, its main colors are in a range of green, blue, brown and red, but other colors are also present in some members.
Many types, One Saurial
Saurials tend to live over 100 years old, the oldest living saurials are respected by the whole community due to their experience. A kingdom of sarials always have a council were the problems and disputes are discussed, these council is form of two members of each subspecie, one a Elder with the experience from the past, and a Young one capable to see the future in a different way.
In the start of their Civilization Saurials enter in conflict with Humans and Orcs due to the expansión of these races led them to collide with their lands. The troops march to war, but with two fronts and their forest and cities been burn down to ashes, Saurials took refuge under groundd. For many centuries they surive in underground oases and lakes that conect with the Surface. Once the Saurials recover their strenght they come back to the surface rebuilding their cities as the kingdoms once were, that is the reason they try to stayd hidden so the story doesnt repeat.
These conflicts give the saurials a strong sense of union, seen their differences as strengths. Each Individual Saurial are determined and emotional, having a fast way to respond to wathever strikes their lives. Crimminals are seen as people that took the wrong path and are giving one opportunity to change their lives, if they waste this chance, they are expelled from their cities or executed depending on the severity.
The Strength of the Earth
Saurial kingdoms tend to be have two parts, the surface are will be mostly focus in the gorwth of agricultura and farms, as well to protect their homes from outsiders with post of watchers, rangers and warrios. No big bulding will be construct in these parts, although homes, shops, and religous places are almost always present.
In the underground are is were the real cities are found. Saurials thend to build their cities inside mountains, in caverns or in chance there is none of those they will create a tunnel with multiple camaras that will reform as the citiy needs it.
Their arquitecture tends to use rock, and mixes of minerals so they could use the materials at hand. Although for strong pillars and bases they will use materials like process steels without a problem. Is very common to found flora added to their walls keeping a fresh inviorment, with waterways to keep the plants healthy and give the population a clean source of wáter.
They dislike reshaping the forest in a harmful way, and dont have a value in gems or gold as money or treasures, but they keep them to help the kingdom to trade with other races or use them in magic.
Our Mother the Nature
Saurials have a high respect of the the nature deities, some of the gods they worship are those like Silvanus, Chauntea, Mielikki, etc. Although their principal deity is Eldath. They themselves as sons of the great mother, and their mission is to act as guardians of the nature, keeping a balance between live and death in the cycle of life.
They tend to have a very strong faith to their deity, but dont kill believers of other gods as longs those have a respect to their decisión to belief on those gods. If an outsider insults or attack their faith the whole community will expell them or kill them if they act take the life of one of the Saurials, without the opportunity of chance that they give to other criminals.
Each Member of the Forest
Saurials get along with most other races. “Each creature has a place in the forest, so we need to learn to coexist. “is a Saurial saying that might sound simple, but give a understanding of how they see all races as something neeeded, but not always as soemthing easy to accept.
Orcs. “Its in they nature to destroy anything in their path, there is no value to try teach them another way of life at least that he asks for it, and good luck with that. Always have your weapon sharp and ready when a Orc is near”
Dwarfs. “A respectable son of the mountain. Stubborn as their homes, if you befriend a dwarves you know what true trust is. Always be patient with them, their years made them as rigid as the rocks they mine”
Elves. “Brothers in the mission to protect the nature, they have seen experience far before any saurial have walk in these lands. Although be care, their age have blind they sight beyond themselves.”
Haflings. “They sure are nice, so cute I could pick one just with one hand, I wonder what purpose our mother would have given them”
Humans. “They sure a strange one, despite being capable of great acts they also can eb drown by their greed. Never reject a human because of his appearance, but much less turn your back on them”
Saurials Names
A Saurial has a given name, a family name, and possibly a nickname. Family names are often nicknaming that stuck so tenaciously they have been passed down through the generations. Often within Saurials in formal conversations refer to them with the clan anme before the personal name.
Male Names: Aleh, Capa, Dhethro, Drerlibie, Dhisthoh, Dredno, Ginavyf, Ghemene, Grentosh, Nychith, Pheole, Seshro, Tatson, Veamlilish, Ymbeby, Ziphisa
Female Names: Arrele, Adhi, Cevedy, Ciphna, Dhistheda, Drilla, Eofris, Ghylris, Idnevish, Listesith, Lymbish, Pirlith, Phame, Thrembipy, Sessi, Uipa, Vadna, Ziphi
Clan Names: Whispers of Patience, Spite of the Sun, Light of the Sea, Silence of Defiance, Firearrows, Frostglades, Golden Dust, Keepers of the Virtuous, Deceivers of the Lost, Favor of the Mother, Moonlight, Metalcloaks, Hammers of the Forest, Thunder of the Forest, Myth of the Mountain, Swiftglades
Saurial Traits
Saurial kingdoms tend to be have two parts, the surface is will be mostly focus in the gorwth of agricultura and farms, as well to protect their homes from outsiders with post of watchers, rangers and warrios. No big bulding will be
Ability Score Increase: Your Constitution score increases by 2
Age: Saurials have lifespans comparable to humans. They enter adulthood in their in their twenties and usually live more than a century.
Alignment: Most Saurials are neutral, prefering to stay away from problems or conflicts with other races unless necessary. They tend toward good as well, trying to presereve the balance of nature within their cities and buildings.
Size: Saurials are between 6 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Wild live style. You gain proficiency with one of the following skills of your choice: Animal Handling, Nature, Perception, and Survival.
Strong Blood. You have advantage on saving throws against poison, and you have resistance against poison damage
Languages: You can speak, read, and write Common and Draconic.
Subraces
Tyrannos:
As a Tyranno Saurial, you have a strong build, firm complexion and a strong jaw. Your spirit lands in the fight, capable of destroying enemies as well to protecting those important to you
Ability Score Increase: Your Strength score increases by 1.
Jaws. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, it counts as piercing damage.
Jaw Trap: You can make a special attack against a crature your size or smaller. You make normal damage with your jaws and the creature most succes a strenght saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save, a target becomes restrained.
Until the grapple ends, the tyrano can’t make a jaw attack to anotherr target
You can use it once per day, recovering after a short or long rest. 2 times at level 8 and 3 times at level 16
Primal Fury. You get proficiency in Intimidation
Horned:
As a Horned Saurial, you present a big creast with a variety of hornd styles, and a round but resistand body. Your nature focuses in craft things from nature and turn them in useful things or equipment to help the pack.
Ability Score Increase: Your Wisdom score increases by 1.
Horns. You pocces a set of long horns in your head, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d8 + your Strength modifier, it counts as piercing damage
Internal Force: As a a reaction you can focus yourself strengthening your position and using your head creast and horns as a shield. You gain a +2 bonus to AC and if the hit still land you take half of the damage
You can used it once per day, recovering after a short or long rest. 2 times at level 8 and 3 times at level 16
Flora expert. You have proficiency in survival
Raptor:
As a Raptor Saurial, you have a Slim build, elegant complexion and remarkable agility on land. You prefer your liberty and work with your caompanions to reach great things
Ability Score Increase: Your Dexterity score increases by 1.
Talons. You have a overdevelope sharp claw in which foot that is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Dexterity modifier, it counts as slashing damage
Overwhelming strike. You can make a special attack against a crature your size or smaller and if your allies is withing 5 feet of the creature. You make normal damage with your talons and the creature mos succes a strenght saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, a target becomes prone
You can used it once per day, recovering after a short or long rest. 2 times at level 8 and 3 times at level 16
Light-footed. You have proficiency in Stealth
Hadro:
As a Hadro Saurial, you have a hollow horn or crest in your head that let you have the melodies always at your side, bringings smiles to the Friends and confusing the enemies.
Ability Score Increase: Your Charisma score increases by 1.
Crest. Your crest in your head has a special camara which could be use to produce sounds. If use as a musical isntrument it sounds like wind instruments such as trompet, tubas, oboe, etc.
Distractive voice. You can mimic sounds you have heard including voices, in battle these cost as a help action. The creature most succes in a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier).
You can used it once per day, recovering after a short or long rest. 2 times at level 8 and 3 times at level 16
If the creature fails it cannot recognize the voice as a imitation, these give advantage to any attack to this creature
Natural actor. You have proficiency in performance
Feathered wing:
As a Feathered Wing Saurial, you have a elegant stand and a pairo wings that let you cross the skies. You dont feel comftable inside the undergound cities but you give your part sacnning and taking care of the surroundings.
Ability Score Increase: Your Dexterity score increases by 1.
Fly. You have a flying speed of 40 feet. To use this speed, you can’t be wearing heavy armor
Dirty trick. Once per day you can throw yourself into a vicious attack eleveating yourself to attack the eyes of the opponent. As a bonus action, you can make a special attack with your talons and the creature most succes in a dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier).
On a failed save, a target becomes blinded for 1 minute. If the enemy doesnt rely on sight the creatiure automiclly succeds
You can used it once per day, recovering after a short or long rest. 2 times at level 8 and 3 times at level 16
Natural acrobat. You have proficiency in acrobatics
Tokens and minis personalize designed for board or online games.
Token character.........7 to 12 dollars
Token monster...........15 to 25 dollars
Minis for paper...........20 to 35 dollars
Chibi or Minimalist....10 to 20 dollars
Half Body....40 to 60 dollars
Full Body....60 to 110 dollars
Action Pose....120 to 170 dollars
Multiple characters (3 to 6)...200 to 260 dollars
So these is the my ice bukcet cha...i mean OC questionnaire, i was nominated by
www.deviantart.com/b-f-t-a
so lets see what ends of these, enjoy
1. What is your name?
"Dragon Breath Opal Facet-8F5J Cut-6XX, but i prefer that people just call me Opal."
2. Do you know why are you named that?
"Well, because that's what i am I mean I'm an opal breath of dragon I think it's logical that people call me opal."
3. Are you single or taken?
"mmmmm? Well…that a little personal, but I guess there will be no problem answering. Im single right now "
4. Have any abilities or powers?
" What do you think?. "
5. Stop being Mary Sue.
“what is a Mary Sue?”
6. What's your eye colour?
"Orange. I think is kinda obvious"
7. What's your hair colour?
“it's multicolored, mmm is there a problem with the camera? I mean, you're seeing me right now”
Ruby: “the camra is fine capitán! May be the signal”
“Oh okey”
8. Have any family members?
"mmm? family? I'm sorry I'm not familiar with the concept, as far as I understand I do not have parents ... I guess ... diamonds are my mothers? and the other gems my sisters? ... I guess."
9. How about pets?
"I like having a pet, but because of my work it is not possible for me to have one; or at least I have not found one that I can keep on the ship"
10. That's cool, I guess. Now tell me something you don't like.
“mmm ... well it's hard to say, and I do not feel comfortable saying something like that; but something simple would be the food ... I do not know how humans can stand having that thing go through their body ... and do not make me talk about getting it out”
11. Do you have any activities/hobbies that you like to do?
"to train!! there is nothing like after a stressful day hitting someone with all my strength ... I want to say something .. yes, something."
12. Have you ever hurt anyone in any way?
"Yes….im a solider…"
13. Ever... killed anyone?
"... yes…please next question."
14. What kind of animal are you?
"Umm... sorry? Animal? I'll let it pass this time but if it repeats your ass will be on fire”
15. Name your worst habits.
*sigh* " I become too attached specially for the job that i have."
16. Do you look up to anyone at all?
"No."
17. What is your sexuality? Are you straight? Gay? Bi?
"sexuality? well as a gem I do not have a gender as you understand it, so I do not know how to answer ... I guess if I became a human being would be a woman, and then ... lesbian? I think ... maybe ..although i Will fell better with females..these is a weird thought."
18. Do you go to school?
"... no, You understand that I'm a gem, right?”
19. Ever want to get married and have kids one day?
"I suppose it would be nice one day to find someone so special to want to be with her for life; but children ... I have to analyze it more .. I do not like the idea of disappearing!"
20. Do you have any fangirls/fanboys?
" As far as I know, opals like me tend to have some admirers, so I guess yes ... I did not meet enough with anyone to consider knowing it."
21. What are you most afraid of?
"the fear of something is illogical ... the opals we can not fear anything..we cant....please next question”
22. What clothes do you usually wear?
"Well I do not have clothes as such, but I guess for the question we can count my armor."
23. What's one food that tempts you?
"I repeat, keep food away from me."
24. Am I annoying you?
"not in particular, this is nothing like the reports face to face with yellow diamond”
25. Well, it's still not over yet!
“well then go ahead”
26. What class are you (low/middle/high)?
"the opals are on the edge of the upper class, those stretched do not like the idea of a warrior gem in that position; in my opinion we intimidate them."
27. How many friends do you have?
“hehe well my whole crew and some gems in homeworld…so more of 50."
28. What are your thoughts on pie?
"you can enjoy as much as you want, me and the food ... negative."
29. Favourite drink?
"same answer."
30. What's your favourite place?
"Even though my ship is a likely candidate, I would say the parking point for ships; I usually relax with the crew and re-meet with old friends."
31. Are you interested in anyone?
"not right now….well maybe."
32. That was a stupid question.
"if you say so"
33. Would you rather swim in a lake or the ocean?
"mmmm I prefer to fly, but if I have to choose from those two I would say the ocean, if there is luck i could fin a blue nosean, they can make great conversations."
34. What's your type?
"that's something private ... but ... the big or unique gems are my weakness
35. Camping or outdoors?
"outdoors, i dont like being indoors for too long
36. Any fetishes?
"....next question!!."
Ruby: “capitan you have to answer”
“really..ugh…mmm…fine…cover your ears ruby”
Ruby: “yes my capitán!!”
“curvy girls…and..strong ones..i like to make it